Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts

Friday, 16 February 2018

Your Room is Rent

Welcome to
that time when you
can't go home,
because home is not your home;
It is a house,
it is a room,
it belongs
to someone else.

Owned by another,
in the space they call home,
where your welcome
overstays the tension.

Your room is rent,
not a haven.
Your room is rent
judging your presence,
waiting for leverage

to kick you out.


  • 16/02/2018, Motueka/Ngatimoti

Monday, 1 January 2018

Walk Life to the End

To walk,
is to begin again,

I feel my life coming to an end.
I feel young,
but age has withered me away.

Bringing older,
Silvery tinged skin.

Was the frustration of family,
the only thing that anchored me?
With it gone,
sailing free has broken the dream.

I’d wish for a midlife crisis,
if I could afford the toys,
but the breakdown will have to suffice.
The loss of interest, question, wonder.
Sanity forsakes me.

Boredom relegates me
To less than the sum of my parts,


Roll out the carpet.



  • 01/01/2018, Ngatimoti


Sunday, 10 September 2017

The Smoking Barrel

Life is fit for opportunity:
Take the seat on your own,
Order the cappuccino,
Order the chicken tenders,
Smile and make yourself presentable
Even though you didn't have a shower this morning.
"Do you take sugar?"
I looked at the bottle of water,
The glass just poured. "Yes."
She brought me sugar.
Love the moment,
Hate the feelings,
Walk off rejection.
Your hair looks good to someone,
No matter how messy it fell.
Friends may come,
Friends may go;
Friends are not the ones who leave you alone,
Freeze you out,
Forget how much a phone call means,
How easy a phone call is to make,
Place your heart on a stake.
They will fade,
Their influence diminish;
You will start anew,
A bird with greater wingspan.
Order another coffee,
Stay up late,
Make no apologies for the past you had to live through
- that is yours and yours alone.
Some will never know,
Some won't want to know,
Some will understand,
Some play the advantage of their hand.
Fly, roll, run, walk,
This has all been said before.
Words, how they matter not,
For
The intent is to release the soul
From its prison of thoughts.

  • 09/09/17, Motueka

Friday, 4 August 2017

You Have Moved On

You had moved on, dear friend
You had moved on.
Into another world, dear friend
One that left me behind.
Fourteen years ago, dear friend
We waved good bye.
Though no hands were involved
All was said with smiles and eyes.

You have moved on, dear friend
You have moved on.
Pictures on the wall, dear friend
Of years that are not mine.
Footsteps down the hall, dear friend
Go your straying eyes.
The most common thread runs
Now through those two homely lives.

You will move on, dear friend
You will move on.
Into another world, dear friend
One that leaves me behind.
Fourteen years ago, dear friend
We waved good bye.
Chasing was not your dream
Because chasing is a waste of time.

You have moved on, dear friend
You have moved on.
I returned for you, dear friend
To put the past behind.
But lost to years between, dear friend
The importance of desire.
The most common song sung
Now warms those two homely fires.



  • 04/08/17

A Trash-can of Memories

I could not keep chasing
What would not return the favour,
I could not keep pretending
I was a familiar member.


The culture you propagate
Is the culture that dictates
Who gets left in, who gets left out.
Sidelines are drawn
For those who wait their turn
Clinging tight to a trash-can of memories.
 

  • 03/08/17

Wednesday, 25 March 2015

In reply to 'Rules of the Game' by Daniel Golding


Note: In 2012 Hyper magazine published an article by Dan Golding titled 'Rules of the Game'. I'm not sure (that is can't remember) what position he was taking in the article but this was my response. Having discovered this in my files yesterday, I thought it was written well enough to be posted here.

I think we can safely say, and agree upon, that video-gaming is not a sport. Sports, in my opinion, require physical activity beyond twiddling your fingers and exercising the synapses in your brain. I believe that a game needs competition, and that competition must be an adversary of some type. This begs the question, is chess a game if you are playing against yourself? Well, I would argue, yes, because you are facing the adversary who just happens to be yourself. Fair game, I guess.
It's easy to view sport orientated videogames such as Wii Sports and Tekken or Street Fighter as games because they inherently take the forms of sport and apply them to the computerised world, thus taking out the 'sport' but retaining the game. So by that definition, game is form, not activity.
Any sports-modelled videogame still requires a competition-based form to involve yourself in the playing of: whether you are playing against your flatmate or the computer, you are still playing against an adversary that you may not win against.
When we enter the world of story-based videogaming, we are not entering a game, as there is no other competition, no one I am competing against; I am simply taking part in an exploration of a story-based entertainment. By picking up a console controller, customising my character and deciding which reply my character will answer with, I am no longer a passive viewer accepting another person's story as it is told to me, but an active part of the story who makes sincere and often involving decisions about how another person's story is going to be told to me – that is interactive entertainment. It is not a game, there are no rules, but there is a specific storyline that must be adhered to to get the full entertainment value out of.
The problem with viewing story-based videogames as a 'game' is knowing that it is a forgone conclusion that you will win, when essentially, all you are doing is concluding the story that you begun by opening your videogame box and inserting the disc – practically no different than picking up a DVD and inserting the disc, or via a different medium, picking up a book and opening the first page.
No matter what setting you play the story-based videogame on – even on the hardest setting – you can win if you put in enough time. The reality of the true game is that another player just might be better than you no matter how much time you put in. In that sense, only the videogame itself is your adversary. Can I really beat Dead Space 2 with only three saves allowed? I certainly can! (The question is, can I be bothered?)

Online is different though. Online we have competition. We have many players playing against each other, racking up high scores and at times competing for prizes. And, although I have never played online, are there not rules that accompany how you play online? Or perhaps, codes of conduct would be a better phrase.
A game of chess, or tennis, dictates how you play simply by the rules that have been created to accommodate the form of the game. Yes, it is possible to cheat, and there in lies the necessity to acquire a judge or adjudicator to impart impartiality.
Videogaming requires no referee, no adjudicator to check if I am cheating or not. That, assuming cheat codes are available, is entirely my choice, and at the end of the day I only answer to myself.
When playing a traditional game in competition with another, you cannot afford to stand around and do nothing, otherwise your adversary will take advantage of your slack and begin scoring points against you. Many videogames I have played, I have allowed my character to stand around doing nothing, or hide in a corner to generate more health.

I believe that developers need to ask themselves whether they are building a 'game', or an 'interactive entertainment'.
If developers really want their products to be viewed as games, they need to stop making every mission and quest so easy to complete by providing instructions, cues, markers and arrows that make the story and puzzles nothing more than a walkthrough.
On the other hand, if developers are only making interactive entertainments, then it is the attitude of gamers themselves that need to change. The reason Prince of Persia (2008) flopped was not because of the game, which was a beautifully rendered semi-cell shaded enjoyable romp through an imaginary fairytale land, but because of the voices that decried its 'easiness' and the resulting criticisms towards the gameplay (and rather thin plot). For once, I had an interactive entertainment that obeyed its own internal logic – if the story requires my character to win-out in the end, then it makes complete and utter sense that he doesn't die during the story. PoP (2008) I believe, is the first true example of an interactive entertainment through the videogame form without relying on the actual 'game' element whereby it is necessary for you to try not to die or be 'beaten' by the computer.

  • 2012, Whangamata

Monday, 19 January 2015

Draft Version

As I fall again into Depression,
This weight is something more than I can stand.
And again, Gravity will play the robber,
        again and again and again.
        The thief persuading me to fight against it
        like I had a chance.

I’m sorry for the bruises
I inflicted upon you,
I never meant harm
only to have you with me.
        Just in case.

Creases and folds of your pages,
Slight tears to the edges,
Shoved into my bag with my shoes
So I can walk the beach
        an observational disaster,
        Lucky for the reprints, Barber

Here I sit 7km out
to do some writing,
But I can barely hold this pen.
        Dribbling across the page
        38 on an infant stage

If the strength of my calves,
Could be transferred to these fingers,
If some kind of inspiration
Could ravish my brain

Instead of the sunken skin across my face
Pulling at my bones, dragging down my crown
Threatening to reveal the tears sidling under the balls of
        my white eyes.

If there was another way, Marlowe
To survive the death,
And still be remembered
Would the pseudonym fit the words?

Or would they bleed another lie from the quill,
Like all half-truths when distilled?
        Begging for more explanations
        As though rational deductions
        Could change the outcomes.

        I was a summer squall
        Crashing waves upon the shore,
        Ignoring the heat of the beating sun
        Exiting my return with a plumb

A life in verse
Remember the lines,
        remember the lines,
Avoid the curse,
       It was all for naught.



  • 18/01/15, Gisborne

Sunday, 21 September 2014

Enforcement and Education: A short rant


Quote: We already need help in schools because of all the PC crap and not enough defined rules that teachers (and parents for that matter) can inforce without being crucified for. No wonder our children are confused about societies boundaries.


For many individuals, “enforcement” is just a way to push back with more violence and anger. And, as has been shown through the example of History, violence begets violence. You may lay the blame for this on parents, and you may be right, but as teachers, we are here to change the societal example of violence, to show that violence isn’t necessary to achieve greater things, to show that understanding and compassion help build positive communities, to show all students that there is a happier and more stable world they can grow up in without ever resorting to enforcement; when a teacher or parent tries to enforce a rule, they only give the example that pushing your will over other people is absolutely fine. Now extrapolate that out on students who are not fitting in or have some serious pent-up anger inside them.

Enforcement is the refuge of the weak who need to push their will over others.

Student productivity decreases when class sizes increase because there is not enough one on one time for students and teachers. This one-on-one time is ultimately the deciding factor as has been proven,and can only be achieved in smaller classes and more teachers. Strict rules and reinforcement only alienate the students who neither understand nor relate to the rules. And the argument “but rules are rules and everyone needs to abide by them” holds no water in a multicultural environment where all students have different values and personal beliefs. The only rule in any classroom that all need toabide by is that we look after each other and respect each other’s opinions while sharing communally in our acquired knowledge.

Sunday, 15 June 2014

Irresponsible Child [Demo]



Baby I was born to be a
runner...
Baby I was born to be a
disaster...

And maybe I was meant to leave a
trail of empty lies,
Running around like an
irresponsible child.

Baby I was born to be a
runner on the wrong side of love,
Baby I was born to be a
disaster of broken hearts.
And maybe I was meant to leave her
to seek happiness out on her own,
I could only run around like an
irresponsible child.

And maybe I was meant to leave her
to seek happiness on her own,
I could only get in her way
putting up walls to break down,
And maybe I was meant to leave her
cause I could only get in her way,
Acting out just like an
irresponsible child.


  • 21/05/14, Gisborne

Tuesday, 13 May 2014

What they didn't see...

Everyone was posting this youtube video about a message that gen-y needed to hear, about how their heads were stuck in their screens, about how they were missing the real world, how they were oblivious to the people next to them, how they were lost in their devices, how they couldn't truly experience the world alone with no one there to share it with: "Smart phones, dumb people" one of them posted with the video.

Meanwhile, I was glued to my laptop screen trying to help a friend deal with her alcoholic partner; on my phone encouraging another friend to stay strong in the face of being belittled by her partner; discussing with a friend in Australia about the civil upheaval in Ukraine; discussing the new Mastodon track with someone from Sweden when there was absolutely no one next to me or around me who I could discuss that with; joking with an online friend in America about me not liking anything (including the new Mastodon track); telling my best friend who I haven't seen in over a year that I was really proud of him for doing such a great job raising his son, and at another time letting him know that I couldn't wait to hear the lyrics that he was writing for my latest piece of music; getting to know someone in Canada, Scotland, Norway, England, South Africa - getting to know the world that I lived in and it's people, places I may never visit, people I may never meet. Why would I want to lift my head up from all that if all I have to face is the same old relationships that don't relate to me - never have, never will? Why would I want to lift my head up to see more examples of bad role models?

I know that there are people that that message needs to be heard by, that it has relevance to, and that maybe because I'm not Generation Y, I shouldn't be affected by it. But I am just as human, just as ensconced in this new media as anyone, and like anyone, I desire people I can relate to, joke with, have conversations with that are meaningful, supportive and helpful. Why should Generation Y lift their heads up if the world around them isn't the world they connect with; if the war and bitter exploitation of idealism portrayed by mass media isn't something they can relate to; if politics and the vote is just another way for governments to take control (why vote at all if governments are all the same?); if peace can be achieved through learning about each other and the humanity that lies beyond races, colour and belief systems at just the click of a button or the swipe of a screen; if involving yourself in a multiplayer online videogame is your way of connecting with many different people from around the world and having lots of fun while doing it; if true love can be found with text exchanges on a digital background? Is Generation X losing touch with the society that they themselves have created?

Yes you are right: "Smart phones, dumb people"

Sunday, 16 March 2014

This Day's Lease

Down in the hollow what was this meant to be?
          It was meant to be an escape where dreams are leased for free.
Down in the hollow what was this meant to be?
          It was meant to be chastity without recourse for agreeing.

Down in the dreary what was sleep meant to be?
          It was meant to be an island where dreams wash the salty seas.
Down in the dreary what was sleep meant to be?
          It was meant to be a chase scene living the cost of fantasy.

Down in the morrow what was this meant to be?
          It was meant to be a rising where eyes search the scene.
Down in the morrow what was this meant to be?
          It was meant to be a shadow without remorse for seeing.

Down in the merry have you heard what’s to be?
          It was meant to be coming like a penniless thief in retreat.
Down in the merry have you heard what’s to be?
          It was meant to be sorted long ago without the struggle for peace.

Up on the landing where guides the bitter breeze,
          Were you not a loner asking for more than what you teased?
Up on the landing where guides the bitter breeze,
          Were you not a sinner in praise of the faintest river reed?

Up on the fairway where sleeps the bitter breeze,
          Were you not awaiting the longest day to pilfer from the grief?
Up on the fairway where sleeps the bitter breeze,
          Were you not a scholar immersed in his own incomplete screeds?

Up on the standing where guides the bitter breeze,
          Were you not a merchant on the harbour affixed with treaties?
Up on the standing where guides the bitter breeze,
          Were you not a sailor hands on rope in his time of need?

Up on the staircase where creeps the fetching breeze,
          Are you not hounded for the past mistakes you try to appease?
Up on the staircase where creeps the fetching breeze,
          Are you not astounded for the disaster that was this day’s lease?


  • Gisborne, 2014

Sunday, 9 February 2014

I Choke



“Drifting body, soul in search of…”



Part One

All I wanted to do was hold her; to feel the curves of her body flow into mine. Have her knowing that comfort could be found in my arms. Or simply to feel something…
Something other than hate.
So beautiful she looked and full of grace as she stood above me, stacking spare stock on the top shelf. Blonde hair curling down to the nape of her neck, the back: statuesque and carved out slightly to hips that rested on thighs, giving the perfect suggestion of feminine strength.
To reach out and touch those thighs and have her crumble at my touch, to feel her sinking into my arms and giving in to
Whatever.
I handed her a small pile of books and she smiled at me. I nearly crumbled.
I want you, I say. But she doesn’t hear because I’m too scared to open my mouth and voice the words – to give meaning to what I feel.
I feel weak.
Once I was strong (I think), but now I face a wall ten years thick.
And the wall is untouchable.

* * *

“Oh no,” Susan said with a roll of her eyes. “Kristian’s working today.”
From beside her Jane groaned. “So the creep comes back.”
They shared the joke with a giggle as Kristian walked up to the counter, eyes darting here and there before his gaze rested firmly on the floor. “Hi.”
Susan backed off, obviously inconspicuously. Jane turned a straight-faced glare at her that pleaded desperately, don’t go! Don’t leave me alone with him, I’ll do anything if you stay, and finally, I’ll get you back for this! But Susan was gone, behind shelves tidying.
Jane tried to ignore his presence. Perhaps he would eventually go away, get bored and look for something else to do. Unlikely, considering the message that was drummed into every new staff member’s head, as well as those who forgot: “Always have two people at the counter.” The boss’s irritating voice pounded the message into everybody’s head whether they wanted it or not.
So here she was, stuck with a dark and greasy, heavy breathing freak, who seemed to be inching closer and closer – like a virus invading her body. Jane thought she might be sick. If he got any closer, she surely would be.
Just ignore him.
But she couldn’t.
Look at the way he served customers. Was a grunt a “yes” or a “no”? And what does a smirk mean? Didn’t he know how to smile? Jane wondered if any of the customers would come back. Ever! His feeble attempts at kindness only seemed to scare them. “No, I don’t know where the c-cooking books are.”
The lady looked displeased. “Why not?”
He shrugged his shoulders. “Because I don’t.” He turned to Jane with a disgusted look on his face.
How could somebody like this get a job in the first place?
“I’m sorry, he’s new.” She pointed to the left, past Kristian’s furrowed brow. “Over by the gardening books, two rows down from here.”
The lady thanked Jane and walked off.
He served some more, just purchasing items, but with little recognition to any one who came to the counter. Jane knew that learning could be difficult, but this was ridiculous. All he had to do was smile and say “thank you”, or at least just smile.
After serving the last customer he stepped back from the counter seemingly downcast.
Great! Am I supposed to feel sorry for him now?
This quiet moment seemed to go on too long, especially with Kristian fidgeting like an insect beside her. She decided to break the silence, say something nice. Maybe he just needed to be spoken to, helped or encouraged to try a little harder.
“Hey, don’t worry about it. You’ll soon pick it up.”
He glanced at her. “Pick what up?”
“How to do everything, y’ know, learn where everything is.”
He didn’t say anything, just looked away again. Jane didn’t know if anything more should be said, so she thought back to her first day on the job. Hadn’t the other staff members encouraged her to learn where everything was? “When you can, just take a walk around the shop, find out where everything stays. For example, the book section over there; to your left, the stationary…” But Jane had been willing to learn; Kristian on the other hand was barely even making the effort to smile. She felt obliged to say something, but how? Casually: “Hey Kristian, just try to make the customers feel welcome, y’ know, smile a bit more.”
“Oh, is that all I have to do?” He looked really annoyed.
“Well, yeah.”
He turned away. Maybe she was being too forceful. Encourage him, say something nice.
But it came out wrong… “Y’ know, kindness doesn’t come without a smile.”
He turned to face her, a gaze that hid itself under that low furrowed brow, and said: “who taught you to smile – a hyena?”
No, don’t say anything. But Jane wasn’t sure she could say anything, so she turned her head away from him. Turned her whole body too. Now he wasn’t worth noticing or paying any attention to, because he was just a joke – nothing more.

“How could you do that to me? No, don’t laugh. It’s not funny damn it.”
“Yes it is.” Susan slapped her thigh as Jane sat shaking her head slowly.
They were on their break, seated on the other side of the complex, away from the mid-week customers mingling about looking for bargains; unafraid to talk out loud now they were both away from that creepy freak.
“Oh poor me. Do you know I was nearly sick when he looked at me.”
This comment caused more laughter to burst from Susan but Jane continued on.
“Why do we have to be stuck with this creep?”
“Evil creep,” Susan insisted.
“Urgh. I hate the way he looks at you, like he’s imagining all the gross things he would do to you if he had the chance.”
“Oh and I’ve seen the way he looks at you.”
“What!?”
“When you turned away from him today, guess where his eyes turned down to.”
Sound travels. And Jane’s scream bounced off almost every wall that existed in the complex. She slapped a hand across her mouth, but Susan wasn’t finished torturing her yet.
“I think it’s obvious he likes you.” She cocked her head to one side and asked brightly, “are y’ gonna ask him out?”
“Don’t do this to me.” Jane’s hand covered her whole face, trying desperately to cope with the pressure.
Susan suddenly grabbed her arm. “He’s probably got a shed at home where he keeps his corpses, people he’s hacked to pieces and stored away so that every night he can go in and look at them and gloat.” This idea plunged her into a deep thought and she started biting a thumbnail. “And falling in love with each one like some sick psycho.”
“Now I know I’m going to be sick.”
But this just caused Susan to burst into even more laughter.
As the days went by, it seemed as though Susan was on a mission to perfect the art of ‘backing off’. The amount of times she had actually stood next to Kristian for more than five seconds could be counted on one hand. More and more it was Jane who was left at the counter watching over his sad attempts at serving while Susan wandered the shop pretending to look busy.
If having to stand next to him wasn’t enough, she also had to put up with him looking at her – very suspiciously. Whenever she turned towards him he would suddenly look away or let his gaze fall to the ground in a show of embarrassment. But occasionally she would catch him viewing her like she was just some object, and Jane became more and more uncomfortable with it. To the point of letting the assistant manager know, even – only she felt this option to be a little extreme and would probably end up feeling guilty about ‘dobbing’ someone in anyway. Besides, the assistant manager was so hard to approach sometimes. Always walking the shop in a rush, like she had important business to do, eyeing her workers to make sure they were actually working and not slacking off – that was almost as bad as Kristian, but not quite.
So what was she to do?
Tell him. Be strong and let him know that you feel uncomfortable and that it is your right to not feel uncomfortable while at work.
Again she was stuck at the counter with him and again he was looking sideways at her – ‘checking her out’ (which was okay in itself once or twice, if he appreciated how she looked, but when it didn’t stop and went on day after day, it became very distressing).
She waited for him to finish serving, turned to him and spoke. “Kristian, I’ve noticed you have been constantly looking at me and I don’t want to sound mean but I’m starting to feel uncomfortable.”
She waited for him to say something. He just stood there looking directly into her eyes. Waiting.
“Well, so, I would sort of like it if you stopped looking at me like that. Okay?” She felt her insides curl. What else could she say?
He turned and said, “Fine. I’m sorry.”
But he didn’t look sorry. He looked annoyed and put off.
And now Jane felt even more uncomfortable, like she had found a place within Kristian, a place he believed in, and squashed it.
The clock read 10:30. Half an hour before she would be released from this torture.
Oh where was Susan when she needed her? Giggling from behind a shelf, not in the least bit sympathetic – just a work mate who pretended to be a friend, but when the friendship was asked for she would run at the first chance she had.
Poor me.

* * *

Her name is Ryoline. Part Scottish, the other half lost somewhere in the Afrikaner.
Assistant Manager.
Eyes that shine, a smile that warms.
I feel strength when I’m near her, a great comforting glow that leaves me thinking how great life could be if only I could reach out and touch her.
But I can’t.
I feel the glow leave my body, strength dissipating and I start choking on the emptiness again. Drowning me.
Like love,
But harsher.
Ryoline drifting about
Like a dream,
Kristian watching himself
Fall on knees.
I kick and scream
Falling again and again,
Make me blind, I must not see!

* * *

Sunday, 19 January 2014

Healing, Injury and Death in Video Games



There is/was an interesting discussion at AWTR1 about the healing mechanic in games and their ability to break verisimilitude in games “in a way that magic, dragons and sword-fighting don’t.” Personally, I find just dying breaks verisimilitude in games. Every death reminds me that I am just playing a game after all, and not living through an immersive experience along with the character I am controlling.
The discussion focuses intensely on RPGs because the author is “less interested in [FPS-type games] in general” but I would like to look at two games outside of RPGs as ways of exploring the idea of realistic healing, or injury, mechanics.
The first is Dead Space. One of the aspects of losing health in Dead Space is that Isaac Clarke’s body slows down and at it’s lowest starts staggering with heavy breaths. It’s a great mechanic that adds intensity to the game when you are also low on ammo and you know that the last batch of necromorphs were a struggle to dispatch and if you don’t find health soon, those next lot of necromorphs down that dingy looking corridor are going to be the ones dispatching you. It’s intense and at least semi-realistic. That is, until Isaac finds health and all of a sudden he’s back to his old boot-stomping, leg and arm decapitating self again. It’s amazing what Med-Packs can do in the future!2 Could Med-Packs actually work that quickly in the future? Well, I guess it’s possible. With a little adrenalin mixed into the concoction, I’m sure a standard Med-Pack could get you back into tip-top condition almost immediately.
I would like to propose a way of getting around that in a more contemporary scenario without the mechanic causing frustration for the player. Imagine being injured; you struggle, you limp, but you can still shoot – that’s important of course, and no programmer would be daft enough to take that away from the player. But what about after finding your health pack? Do you just spring back into action like you have just been injected directly with heroin? Perhaps. If the health pack had heroin in it … So let’s assume that it doesn’t. Maybe it takes time to heal properly. Not an overly long period of time, but just enough for the player to still be cautious about what they do with themselves, where they tread, how often they recklessly poke their heads out from behind cover, knowing full well that they need to nurse that wound like their life depended on it. Because after all, that’s exactly what an in-game injury should simulate.
There is also the scenario of being able to mix different concoctions. Say a Med-Pack is slow working but heals you fully when the healing is complete, and an adrenalin pack gives you that much needed stamina boost. Mixing those two together would literally cause you to spring back into action allowing the healing pack to still do it’s work in the background3.
I like the idea of healing having a real-time consequence, especially in games like Dead Space, where your injury causes tension in high-strung scenarios. It seems to have a lot less consequence in Fantasy-based RPGs when magic is flying all over the place and healing happens as quickly as inflicting damage. In fact I want a game where being injured is a huge factor, and where injuring an NPC is just as consequential for them – they stagger, they limp, you get an easier target, but at the risk of being hit by the stray bullets that the NPC is now recklessly firing at you to try to keep themselves covered. Although I may not be a huge stealth game fanatic, Dark Souls definitely tested my patience (I passed!), while Deus Ex: Human Revolution gave me the enjoyment of choosing stealth if I desired it. Maybe it’s a case of programming, where the logistics of dividing pixel bodies up into parts that are affected accordingly might end up taking up all your programming resources. However, if Fallout 3 could do a minor simulation of it in an open-world, I don’t see why a linear shooter couldn’t do it to an even greater extent.

“The healing mechanic is perhaps small fry in relation to the overall issue of integrating storytelling and gameplay. […] But when I look at such actions from a distance, they do affect the degree to which I'm immersed in the story, and looking ways to increase immersion is never a bad thing.”(sic)

I would argue that the healing mechanic is only ‘small fry’ because no one has found a way to integrate it with a story that continues to move forward. This is where every environmental object has weight and is able to be used as cover, something to lean up against, something to rest and inject yourself with a health pack, or drink water and allow for the time to heal; a chance also to check directions, clues and inventory items. Like in Dark Souls and Dead Space where inventory checking does not pause the game, it would seem logical not to be doing this out in the open but in a secluded or safe area – the bonfires as an example in Dark Souls. Waiting for your leg to heal might be a good time to check some details with that sidekick of yours that hangs around also. I just like the idea of an injury that takes real-time to heal, creating a cautionary play-style for the player. It’s something that could do wonders for the stealth game, or the tactical horror game.
Down on page 3 of the fifteen (!) pages of comments, CultureGeekGirl says:

“I feel that the idea of death and respawning in a video game is more immersion-breaking to me than any other mechanic possibly could be. The death mechanic is deeply engrained in the way games have worked from the very start, so you have to have that to some extent, but dying always kind of jolts me out of any reality I may have invested myself in - even in really game-y games”

But no mention was made of that much maligned game Prince of Persia (2008) where death was skipped altogether and whenever you screwed up you were saved by the comforting hand of Elika. While many saw this as making the game too easy by not dying therefore not learning a lesson, few realised that it was the gameplay that didn’t make the game challenging enough, i.e. ‘teach the player anything’. Dark Souls has one of the most integrated versions of respawning to story and setting that I know of,4 but despite the ‘YOU DIED’ in red fading into my screen, I never actually felt like I died in Dark Souls. Sure, my humanity was stolen from me, but respawning is respawning; it’s still not dying and the game loading to a previous checkpoint as though nothing happened. Instead, it’s like being killed figuratively but still being able to keep all your memories and inventory of collectibles and losing only your souls (‘money’) and humanity (‘human spirit’), and then restarting from a previous checkpoint.
With Prince of Persia (2008) I had finally found a game that made internal sense in relation to the story that it was telling. If the character is going to win, because that’s the role of the hero in the story, then he literally can’t die. In Prince of Persia (2008) the Prince doesn’t die, he is saved each time by the hand of Elika. “Where is the fear of dying to create the challenge for the player?” asks the detractors. Admittedly, in this game, there was little challenge. But that had nothing to do with the ‘no-death’ mechanic I would argue. That had everything to do with the environmental challenges, the boss battles and the general fighting mechanics themselves being too one-button easy to traverse.
What the ‘no-death’ mechanic did was not only eliminate the loading screen, but also keep the player’s story immersion intact. Very rarely did I ever feel like I wasn’t a part of the game.5 Also, just as a minor note, PoP (2008) had an injury mechanic, though very basic and pretty ignorable. If the Prince was hit while in battle, he would clutch at one arm.
“The death mechanic is deeply engrained in the way games have worked from the very start.” We know, as discussed in a number of other online critiques, that win states are a simple part of gaming that drives player accomplishments, and dying seems to be tied up in the failure state. But that certainly doesn’t mean it has to be. It’s just there because so many games are combat based and death seems the logical failure of playing these games - “you’re supposed to stay alive, idiot!!” But why can’t it be “You’re supposed to traverse that area without the walls collapsing around you and setting you back at the start and needing to find a new way, idiot!!” Sounds like too much thinking would be involved. But I do like the idea of being injured setting you back as a failure because now you have to work harder to achieve the goal that you could have achieved easier if you weren’t injured. See, now that’s an injury that makes sense and would become a challenge to overcome: “Don’t get shot! No, you’re not going to die, but you are going to have to work a whole lot bloody harder at this section now that your injury is slowing you down, idiot!”



Monday, 9 December 2013

Past/Present Identities

Would there be stagnation with no past identities? Or are past identities constructs that determine our own present identities, rather than our present identities being built purely on actions and nothing else?

Saturday, 23 November 2013

Who is the You?

My face is blue from all the lying I did for you,
My tongue is tied from all the crying I did for you,
My lips are parched from all the sighing I did for you.

For who is the you in love with the blue,
That closeted the hope in love with the dreams?
And who upset the path that saw the light,
Screening down walls to blend with the night?

My tears are true from all the falling I did for you,
My hands are raw from all the lifting I did for you,
My chest is tired from all the breathing I did for you.

For who is the you that speaks of the true,
That dares to call a foul on the broken seams?
And who denied the chance to leave behind,
What wasn't ours but always abides?

Sunday, 6 October 2013

I am the Local Atheist: Sample





If I hadn’t known any better I would have thought that God was washing the streets of Invercargill down, or at least, making a valiant attempt at it. Sometimes I admired God’s resolve to wash as much crust off the earth as possible in one foul swipe, but here it looked like rain had been an afterthought without any enthusiasm. The gutters, on the other hand, ran their streams of water down the street like there was no tomorrow. For them judgement day had arrived far too early, so they had filled up and put as much effort as they could muster into their man-made purpose. The bus stop was left to fend for itself, giving as much shelter as it dared without encroaching too far onto the footpath, as though that was dangerously close to feeling the wrath of the gutters in all their pleasure. And I was left to sit on its light blue bench with my feet being spat at from above. Thanks.
I tried to tuck them under me but the seat had been attached just low enough to make it uncomfortable. So I just sat there looking out at the rain, noticing the swaying of trees under the weight of their saturated branches in the park over the road, the falling of droplets from the cross beams framing the bus stop. It was unusual to see them fall like that – like I had never paid attention to such a simple thing before. Each droplet that fell transferred itself from one place to another – in this case, from the bus stop to the ground – and forever changed its very nature.
It was suicide.
Just as the newspaper had reported: “… girl kills herself by jumping off the overpass into oncoming traffic.”
A year later and that headline still made me feel sick.
I looked up the road to see if the bus was in sight. Nothing but tired bursts of rain pelted the streets. I sank back into the shelter.
It was so strange hearing about suicide in such a small tight-knit community, especially when God was supposed to be watching over those of us who were in His care. The shock-wave passed over at least half the town’s population, not just a small segment of family and friends like it might have in a larger city. Mum had told me that the churches were “praying together” though she didn’t actually see any of them get together: “I guess it’s the thought that counts,” she said, blowing smoke and looking sideways out of her kitchen window.
I was completely unaware of what anyone else had to say since much of the details had remained behind closed doors – doors that had been closed to me for as long as the article had been burned in my memory now; longer in fact. It had quoted an outspoken congregation leader who was more than happy to pass the blame onto the girl’s failure to attend church (“a lack of faith”), peer pressure and drugs as though that was all that was needed to explain it, as if one person’s crises could be condensed into a few catch-phrases. But one person’s transition from a natural state into a falling fragment of a larger issue could never be understood if blame and finger-pointing were all that was required to assert some kind of resolution.
I hated the way church leaders got themselves up on a pedestal once a microphone had been stuck in front of their mouths.
I didn’t like thinking about it either: It reminded me too much of the crises that Lisa had been through a year earlier and the attempts I had made at trying to help her.
The splashing of tyres ploughing puddles out of the way brought me out of my reverie and I stood up to attract the bus’s attention. The drains flooded over and washed ever closer to my feet as the bus slowed down to a sneak, almost as though the driver wasn’t sure about who they were picking up: a standard passenger? or some crazy hitchhiker waiting to take out his vengeance on a world that had deserted him?
The doors opened and I tried to keep my head low, eyes staring at the ground.
“Art Gallery please.”
“Dollar-fifty.”
I placed my coins into the dish of the ticket dispenser. I hated those damn things – I could never tear the tickets off properly. And this one didn’t do me any favours. I tugged at it, but it didn’t rip, so I twisted it and tried to tear it sideways but it only pulled more ticket out instead.
The bus driver got impatient and reached his hand over to help but I said “I can do it”.
He didn’t care and replied “Here, do it like this…” but I was too concerned about proving that I could do it that our hands began competing for the pull of the ticket.
“Just let go, kid!”
Fuck him. “I can do it!”
“Just leave it.”
“It’s alright!” Both our voices were nearing shouting level.
“Y’ fuckin’ ruining the machine – leave it!”
I let go and took a step back. My heart was beating a strong thud that echoed in my ears. “I’m sorry.”
“I don’t care y’ little shit. Just take the ticket and sit down.”
I took the extended ticket from his fingers, feeling as though his eyes were about to throw fire-balls at me.
I moved down the aisle as faces turned away in quiet astonishment, a few eyebrows raised as attention wandered elsewhere. I sat as close to the back doors as possible so I wouldn’t have to move past anybody when the bus stopped to let me out.
The steel bar that separated my seat from the doors was still cold from the morning’s frost, as though an afternoon that was supposed to warm everything up had nothing to say for itself. I placed my arms down on it and buried my head in the folds of my jacket trying desperately to calm the thoughts that wanted me to get off the bus and just go back to my bedroom where I would be safe again, unmolested by a world that constantly demanded answers from me.
I found solitude and silence, but once my thoughts became quiet, the world outside began to rise into recognition and conversations took the place of my abandoned thoughts:
“Where you off to today?”
“Heading to town for food. So cold in the flat.”
“So sick of being cold too.”
“I know, Chris was gonna steal some wood from the neighbour’s wood pile because we ran out and our student allowance doesn’t cover warmth. Tertiary education? Yes; Food? Yes; warmth? No!”
“The government is way to stingy to provide that kind of help. New casino? Yeah totally, we’ll help pay for that…”
“That store is the shit man, they got the best games at cheap-as prices.”
“Dude I don’t know man, I got some pretty cheap games off the net. And most of those cheap-as games are second hand.”
“Yeah but postage is crap, especially from overseas – I ain’t payin’ for that. I’d rather just walk into town just to warm up and have something to do than sit in my crappy uninsulated student flat ordering online and trying to coax as much heat as possible from the computer’s processor…”
“The gallows, of course, were originally designed to be an example of punishment being met and justice prevailing, but as Dickens was quick to observe, those who turned up to watch were only there for their own perverse viewing pleasures and the gallows were no longer about punishment but about propagating a system of belief. The gallows lost all their ability to become a deterrent from crime after seeing so much of it: if you got caught you got caught, if you didn’t you were lucky and could live to thieve another day.”
“Dickens was a pessimist.”
“No, he was the supreme optimist, who believed in the good of man prevailing. Not only does A Christmas Carol show this but practically all his other novels in one way or the other.”
“I can’t be bothered with old fat books that do nothing but exemplify nineteenth century attitudes…”
I couldn’t be bothered paying attention to a discussion that exemplified people’s opinionated beliefs. I wanted to be in my bedroom wrapped up in blankets, staring at the wall – doing anything but facing a world that hated me; that I hated for hating me.
Though I knew it was near, the gallery seemed too far away, occupied by people that I had to hide from, make myself inconspicuous and not draw attention to for fear that they find out who I was. I had thought that there would be consolation knowing that Lisa would be there, someone I knew and had spent valuable time getting to know, someone whose life I knew I had had a positive effect on and helped bring light that had lifted her out of darkness, but thoughts of her and our quiet estrangement over the past year and a half only created more anxiety that I had to deal with.
The bus lurched sideways and screeched to a halt, knocking several passengers against the walls. I stood up and got off as quickly as possible without bothering to thank the driver, as I used to so often do, thinking that they would appreciate it. Did they care? I don’t know. I didn’t care – and that was all that mattered.
No one was entering the art gallery when I got there. No one had gone in as I had crossed the road and walked up to a building that loomed over the street corner with the scars of age peeling from its pale exterior; I had the feeling of complete emptiness surrounding me – a dead town with a ghost walking the streets.

The entrance was a subtle corridor of steps that raised the level of the building above ground zero; paintings had been hung to each side – simple pastel portraits that did little but diminish the inner glow of their subject (too many greys). The inner room opened up to me with a deep red lining the wall behind the hung paintings. Numerous bodies shuffled about on a light brown carpet, dodging the occasional painting that sat on the floor or leaned against a wall as though it were too cool to be hung like a martyr for everyone to stare in wonder at.
I let myself disappear as best I could behind a group of people, slowly making my way around to the wine table of which was just a wooden barrel off a farm that someone had attached a round plank to. A large bowl of grapes centred the weight allowing the glasses to sit precariously round the edge and the wine bottles inside of them. I kept my head low, not daring to meet any eyes as I filled a glass to the brim and returned to my place against the wall behind the same group. The wine was very smooth, almost palatable enough to appeal to a wide range of tastes – hardly a drink to offend people with or cause any winces of distaste. I winced as it slid into my empty stomach and highly regretted not having something to eat before I left the flat.
My attention turned to a number of paintings that hung close by, each exhibiting random collections of shapes that left trails of black dust behind them. I wondered what the artist had been thinking. Random shapes? Black dust? The painting said nothing; perhaps abstract expressionism had betrayed the artist this time around and shown what they lacked instead of what they were trying to bring forth from deep within. A larger painting was nothing more than colours smudged into each other – and not even colours that stood out or attracted the viewer towards it. How it ended up on a wall in a gallery was anybody’s guess.
The paintings were boring. The rest seemed to meander in defining the artists’ abilities rather than invoking a sense of the paintings’ subjects. I did not care for these works. Even the angels frolicking in their wispery garden couldn’t let go of their own self-righteousness to portray anything beyond human grasp, anything worth striving for, anything worth believing in: serenity, peace, happiness; they did none of this, merely danced and held each other’s hands in the light of watercolour desperate to show something but failing to portray anything. I hated this town!
I moved along the walls among the rest of what the gallery had to show for itself, trying not to edge too close to the special ribbon that marked off the area where the new artist’s exhibition was to be unveiled. I ended up in a corner, peering down at a collection of small amateurish-looking paintings that seemed to be gathered in their very own space – why I don’t know, I can’t even remember the stupid things; perhaps they were trying to absorb the conversations that drifted by, a means of becoming something that they simply weren’t. I became the corner too.
“Very impressive detail.”
“I like the subtlety of light that exemplifies the structure of the building.”
“Yeah, I was actually talking about the snacks on the table here. You know I didn’t come for the art, right…?”
“It is true though, he was avoiding the meeting. I tried to convince him to change the time but he’s so stubborn. I’m glad though, it meant he got to spend time with his son some more, and I’m cool with that…”
“There were some paintings I saw in New York once – did I tell you that I went to New York…?”
“Art today seems so void of inspiration, true divine inspiration. For me, it’s just one big nod towards the loss of piety in the world.”
“In other words, the world is going to the dogs?”
“Yeah, and Art along with it. Atheists can pretend to be good all they like, show virtue and respect, but at the end of the day, good will towards fellow human beings won’t guarantee them an escape from the afterlife.”
I looked for a way to move myself away from the nearby voices, but couldn’t get out of the human trap of surrounding bodies that I had cornered myself in.
“Pessimists and free-will advocates will always try to tell you that ‘good’ and ‘bad’ are merely human judgements and nothing more, yet our redemption through the saving power of Jesus is proof that ‘good’ and ‘bad’ are real concepts that exist as part of God’s great plan.”
“Bad day at work, Jim?”
“Huh. Just sick of atheists trying to pretend that good will represents some kind of be-all and end-all of behaviour. I respect them for having that moral code, but not trying to lord it over the rest of us as a defining good.”
“Are you implying that atheists are inherently bad?”
“Well, if they have chosen to ignore the call of Christ, and allow their souls to perish in hell, then yes, that is bad. Would you dare let your son grow up without Jesus in his life?” There was a round of “No”s from the rest of the group – the women clasped themselves in astonishment, as though the unthinkable had been spoken. One of them seemed to get up enough courage to say “No. Then I think that would be bad of me, and unfair to not allow him that opportunity of knowing Jesus – it would be bad to deny any of my children that opportunity.”
That would mean that my mother and father had been nothing but good, as they had insisted that I be at church every Sunday morning getting to know Jesus. I wondered though what that made me. Had I deserted Jesus, or had Jesus deserted me? I wanted to believe that it was the latter, but knew deep inside that it wasn’t. Knowledge of this made me feel terrible, so guilt-ridden and ashamed. I hated Jesus for making me feel this way.
The woman, on the other hand, was obviously feeling quite righteous as she let go of her husband’s arm and began taking a stand for her own opinions. “It would be nothing short of immoral, degenerate!”
“That is right. Atheists are handicapped from living a full life because they have no support from a higher being, no one who will love them unconditionally. Putting faith in Jesus allows us to live the greatest human experience without fear of falling. And without Jesus to lean on, atheists fall. A long way. They fall into the never-ending spiral of moral decay, and it is only Jesus that can ever save them from that.”
“Why, no wonder there are so many young people on drugs, so many homeless…”
I stopped listening. Some conversations can’t help but reduce themselves to displays of ignorance. Not knowing Jesus had nothing to do with why people did drugs, or why there were homeless in the streets (I had no idea what she was talking about in the latter case – she must have been thinking about the homeless in other cities, other countries…); but knowing Jesus had certainly given me focus and something to believe in outside of myself.
But where was that now? I felt like I had nothing. Handicapped and unable to bring myself out of this hole that had been dug for me.
A streak of wavy light brown hair caught my attention: it belonged to a girl standing amongst some fellow companions. And all of a sudden my heart raced. The head began turning; I knew who it was: Lisa. She saw me; we both turned away.
When I had stood in the same place for long enough staring at the same painting without any recognition of its artistry, I glanced back to where she had been standing but there were only strangers there. I thought I was as far into the corner as you could stand, but I felt a finger tap me on the shoulder. It could only be one person… and she was no longer standing where I had last seen her.
I turned – ever so slightly – remembering everything as they came into my vision: the shoulders, square with a woollen jersey casually hanging from them and falling down to a large waist; feet firmly planted on the ground in loose fitting sneakers – the shoelaces hidden under the ends of casual slacks.
“At least you’re not staring at my breasts.”
www.smashwords.com/books/view/387012