Saturday, 21 May 2016
Saturday, 20 February 2016
New Keepers of the Water Towers: Infernal Machine
The word ‘infernal’ refers
to Hell. When someone is a nuisance, irritating or tiresome, they can
be an infernal nuisance thus representing a hellish experience for
you, and thus any hellish experience can be described with the word
‘infernal’.
So too can a particularly
boring and insufferable experience. I’ve often thought of grinding
through heavy games such as Diablo
in this vein. Apparently
Diablo III is
super easy in this respect. Who knows. I’m confident I’d still
find it boring.
Infernal
Machine
feels like a machine that spat out ideas without any focus, stuck in
it’s own hell of second-hand parts.
There
are moments when you hear good ideas
– surf
rock’s
lead slides and rhythm track chromatics (‘Tracks
Over
Carcosa’)
– but these good ideas never go anywhere or
become
more interesting, and
the productions not big enough to drive home dynamics
that seem to just happen without any build up or force.
‘The Forever War’ is aptly
named because it takes forever to get anywhere, and if you can allow
yourself to be dragged along for the first five minutes, I’d be
impressed if you make it another four at which point the guitar
finally breaks out of its annoyingly picked chord figure, lasting a
mere fraction of the time and making you wonder where the rest of
that lead break went.
Maybe a black hole.
Neither the rhythm nor the
lead work is interesting or catchy enough to sustain attention –
and at least one of those needs to be to allow the listener greater
pleasures. Most tracks will pass without you even noticing them,
which, in one respect, could make great background music you don’t
have to pay any attention to.
‘Tachyon
Deep’
focusses
more on a bongo rhythm which is a great enjoyable contrast without
diverting from the band sound. Passing the halfway mark, bigger
drumming seeps in and the guitar distorts away from the sustained
notes, but the song never reaches any true climax, and
the final chord stabs aren’t convincing enough.
In
many ways this is my kind of music – stoner rock via prog and space
rock with some sprinklings of surf rock. It all sounds like it’d be
a good, if not interesting, mix. It is a good mix, it’s just that
the ideas never
rise above bog standard.
I
can honestly say that I like what the band is attempting, but if
anything, the shortest ‘song’ (tracks are mostly instrumental
with some dreary vocals moaning here and there) at a mere two minutes
displays aptly what they can’t do with the simplest of ideas.
‘Escape Aleph Minor’ and
the following
tracks
want
to invoke Pink
Floyd’s Ummagumma
but without any of the crazy. There’s a sense of serenity at times,
and there are moments of doom, but neither feel like they’ve been
created through the shear abandonment of
the soul towards
musical
ends.
It all feels too safe at times.
This
album has more of the feel of a band exploring music without
solidifying or
editing any
ideas. It’s
almost what I imagine Tool might sound like during rehearsals when
they first start rehearsing
riffs.
The difference of course is that Tool spend time (actual
time
within the space/time continuum) working on and developing those
ideas; Infernal
Machine
sounds like neither of those two events took place and New Keepers of
the Water Towers just shrugged their shoulders and said “yeah,
that’ll
do.”
It’s not like any of that’s particularly bad, I just can’t
imagine someone who actually enjoys this album
would come back for extended periods of listening.
Maybe you need to be stoned
out of your brain to enjoy this music, or surfing on an acid trip; I
don’t know and I don't do drugs anymore, and I'm not going to
either just so I can get more out of this album.
Friday, 29 January 2016
Bloc Party: Hymns
A
lot of thoughts crossed my mind while listening to this album, all of
which I was going to write up.
...None
of which I wrote down.1
- If you wanted more songs like ‘This Modern Love’ here they are...
- There’s a specific hard rock Bloc Party riff that can be identified in songs like ‘Helicopter’, ‘Hunting for Witches’, and ‘One Month Off’...
- There's something gospel about this album...
And other stuff like that.
It
will be easy for rock fans to dismiss this album. And I can already
hear the dissenters yelling "the party's over!" But what
they dismiss is what they fail to recognise.
Where
Four
was a bit of a mess – ideas undeveloped, throwaway riffs at the
forefront, noise for noise’s sake – Hymns
is a calm affair,
pursuing light rock that’s about as far from anything anyone
expected after getting the mixture of music that comprises the dance
orientated ‘Flux’ and ‘One More Chance’ singles, the Four
album where it felt
like they were
attempting to get back to how they began,
and the The
Nextwave Sessions
EP where who-the-fuck-knows what was happening. (Okay, to be fair, we
saw The
Nextwave Sessions
coming after hearing the first two songs on Intimacy,
and those songs being followed through with ‘Octopus’...)
‘The
Love Within’, which opens the album like a relaxed version of both
'Octopus' (Four)
and 'Ratchet' (The
Nextwave Sessions),
begins with a direct quote from A
Weekend in the City’s
‘The Prayer’, the first line of both songs being “Lord give me
grace and dancing feet” as though that’s your insight into this
album: It’s about grace.
And
forgiveness.
There’s
a strong sense of religiosity that flows through these tracks without
being overtly devotional. While it’s befitting of the album title,
it’s also appropriate that the title is Hymns
as the songs musically provide the backdrop for Okereke’s pleas
towards a saving grace, whether that be God or a physical partner
seems irrelevant. Okereke sings “For only he can heal me with his
touch, help me overcome it” in the second song. Here the backing
vocals repeat the title like they were a gospel rock choir and the
guitars bring some chorus contrast during the break.
The
most lyrically devotional perhaps is the song ‘The Good News’: “I
used to find my answers in the gospels of St John, now I find them at
the bottom of this shot glass. Everyday I’d go down to the water
and I’d pray since you left me that way. Oh Lord I’m trying to
keep my sights on the good news that’s in my heart.” Meanwhile
the music and melodies keep the vibe positive to reinforce the
meaning behind all of it.
That
positivity is what is overt, however. And while that will be
off-putting for some, others will move with it and discover that the
catchy vocal lines that are present in the best of Bloc Party’s
work are also present on this album.
It
will just be unfortunate if those who dismiss this album view that
positivity as emotionless. But that is simply mistaking depression,
problems, or heartbreak, as the only
emotions. Okereke
is never dispassionate in anything he sings. The emotion is always
there and regardless of whether you like this album or not, that has
to be acknowledged – in no way does it lack emotion. Perhaps it
lacks the raw emotion of a brand new band carving it up on the indie
front – sure it lacks that – but that’s because the band isn’t
brand new anymore, to expect that is idiotic. This is why Four
feels like it never really works – even the second album was a much
tighter affair. But here Okereke sings just as passionately to all
his exes that he has left behind – “All these words will fall
short, but I must try.” The sincerity is almost heartbreaking.
If
you need one song from the previous albums that works as a reference
point for what appears on Hymns,
that song would be ‘Real Talk’ from the previous full length
Four. The
unfortunate part is that ‘Real Talk’, as simple and gentle as it
is, still has a propulsive rhythm section that pushes the song
underneath Kele Okereke’s heart-felt vocals. With the departure of
super-drummer Matt Tong, who provided an abundance of energy on
previous albums with erratic beats, and the quitting of Gordon
Moakes, whose unobtrusive bass lines subtly knew when not to play and
when to push their weight from underneath, Bloc Party no longer has
those two elements that lifted up mediocre songs and propelled great
songs to greatness.
Russell
Lissack’s guitars have been stripped of all their distortion – no
more pounding out big riffs, though sometimes those riffs still peak
their eyes out with a clean guitar tone (‘So Real’), while ‘The
Good News’ chorus brings back the blues inspired riffs first heard
at the beginning of ‘Coliseum’ (Four).
Backing vocals consistently provide an uplifting feel despite the
sometimes downer lyrics. And this is the album all over: where songs
like Intimacy’s
‘Better than Heaven’ lament the loss with electronics, soaring
vocals, and bitter lyrics that would build to a culmination of full
band dynamics, textures on Hymns
remain thin with
atmospheric guitars, keys, and vocals that are questioning rather
than angry and only occasionally rise to soar, but in these cases (‘A
Different Drug’) they soar on their own. When the spirit lifts
(‘Into the Earth’) clean indie pop takes over and the feel of
acceptance pervades the lyrics – “Into the earth our bodies will
go” – as the melody remains happy and the beat gently grooves.
On
this album the music never takes centre stage, as the lyrical themes
of finding peace and moving on seem to be the focus. While that’s
highly understandable considering the topics, it’s also a problem.
Louise Bartle’s drums are there, but they are never really there;
Justin Harris' bass is so far down in the mix you'll barely notice
that there's a bass at all. The rhythm section sits in the
background, tidy, polite – too polite. While this doesn’t
necessarily detract from the musicians' abilities, it does speak more
for the album being a Kele Okereke affair rather than a fully fledged
band album.
The
one song that gets closest to their pre-Silent
Alarm EP era is
the song ‘My True Name’ with it’s clean guitar intro, but
suddenly it takes on a heavy synth backing that feels ripped straight
out of the 80s New Wave era. It is one of the stronger songs on the
album, and there is something undoubtly powerful about how they have
chosen to use this influence. With moments like this, it’s clear
they will never truly “go back” to being the indie rock band that
won so many people's hearts with their hybrid of dance and rock, but
there will always be hints. You might hear a guitar riff here, a
vocal line there, but with a new drummer and bassist, those frantic
beats and rhythms are gone.
There’s
a catchiness to the music that isn’t immediately noticeable, and is
what those who have given up after a first listen will never
discover; others will latch on to the straight forward beats and
allow the music to wash over them as it is meant to do, rather than
knocking them over like much of Bloc Party’s previous albums were
wont to do.
We’ll
probably never hear songs as powerful as ‘Like Eating Glass’ and
‘Banquet’ again, or be bowled over by heavy riffs like ‘One
Month Off’ and the desperation of ‘Talons’. But that’s okay,
because those song are there to listen to whenever we want. Hymns
deserves to be
appreciated for being brave enough to wear both the pop influences
and gospel inspirations on it’s sleeves, and to continue the
progression of a band trying something new and different.
1 Except
that sentence. I did write that sentence down! Well, technically I
spoke it. I spoke it into my memo app on my cell phone as I drove
down the highway listening to this album. Shut up. Don't judge me.
Friday, 6 November 2015
Viriconium and the Lesson Learned
Viriconium is a tough read – you might want to immerse
yourself slowly in the language M. John Harrison uses to describe his
vision of Earth in a far-distant future, otherwise you may find
yourself drowning: Big words and long descriptive passages are his
stock in trade…
“In the water-thickets, the path wound tortuously between umber
iron-bogs, albescent quicksands of aluminum and magnesium oxides, and
sumps of cuprous blue or permanganate mauve fed by slow, gelid
streams and fringed by silver reeds and tall black grasses.”
As a writer, I found the language fascinating; as a reader I found
the passages hard-going and I began to question why I was still
reading this book, considering that I had struggled through only a
quarter of it. Wouldn’t I get more satisfaction from riding my
skateboard out in the sun? Perhaps even working on that song that I
wrote the other night that doesn’t have any lyrics yet!
There had to be a reason I was wading through these verbose
descriptions that culminated in dizziness and a weight-riddled head,
as though my brain was trying to bust out of the skull in an attempt
to escape. There had to be.
Flipping the book over, I read the quotes on the back
cover: “Harrison is a blazing original …” (Clive Baker). I
nodded my head – he was definitely different.
“One of the best modern writers of fantasy. No, one of the best
modern writers period” (Katharine Kerr). Harrison wasn’t
convincing me of his brilliance. “No-one can use words like M.
John Harrison. They trust him” (Michael Marshall Smith). Maybe my
problem is that I don’t trust words, maybe that’s why this book
is such a hard slog through tortuous word-thickets and albescent
quicksands of paragraphs.
And yet I pick the book up again and push on.
It’s true, y’ know – I don’t
trust words. Words cower when I demand
their use, they go into hiding, they look for better writers than me
to express their inner beauties.
I stumble.
Far too often,
On my own inadequacies.
So I rest for a while, have a break from reading. Midnight is
closing in and I have words, many of them – mostly Harrison’s –
swirling around my head like a thesaurus. But what to do with them?
I pick up pen and paper and suddenly words come pouring out in short
verse-like sentences that don’t make any apparent sense, but I
don’t care because I am writing, and words spill forth with more
enthusiasm than ever before, demanding that I write them down instead
of going into hiding. Where once inspiration would peter out under
the weight of criticism, here instead, I let go of all preconceptions
and get more done.
I titled the piece ‘The Candle End of Time,’ but
when I had the (brilliant) idea to attach it to the song without
lyrics that I had written, it became ‘The Sign of the Locust’ –
both are references to Viriconium,
the book that taught me to trust words.
It is ironic that in preparing for this essay I read an article where
Harrison states: “This is one of Viriconium’s
many jigsawed messages to the reader. You can’t hope to control
things. Learn to love the vertigo of experience instead.”
Reading Viriconium
was nothing short of experiencing vertigo!
13/03/08
Palmerston North
Monday, 30 March 2015
Wednesday, 25 March 2015
In reply to 'Rules of the Game' by Daniel Golding
Note: In 2012 Hyper magazine published an article by Dan Golding titled 'Rules of the Game'. I'm not sure (that is can't remember) what position he was taking in the article but this was my response. Having discovered this in my files yesterday, I thought it was written well enough to be posted here.
I
think we can safely say, and agree upon, that video-gaming is not a
sport. Sports, in my opinion, require physical activity beyond
twiddling your fingers and exercising the synapses in your brain. I
believe that a game needs competition, and that competition must be
an adversary of some type. This begs the question, is chess a game if
you are playing against yourself? Well, I would argue, yes, because
you are facing the adversary who just happens to be yourself. Fair
game, I guess.
It's easy to view sport
orientated videogames such as Wii Sports and Tekken or Street Fighter
as games because they inherently take the forms of sport and
apply them to the computerised world, thus taking out the 'sport'
but retaining the game. So by that definition, game is form, not
activity.
Any sports-modelled videogame
still requires a competition-based form to involve yourself in the
playing of: whether you are playing against your flatmate or the
computer, you are still playing against an adversary that you may not
win against.
When we enter the world of
story-based videogaming, we are not entering a game,
as there is no other competition, no one I am competing against; I am
simply taking part in an exploration of a story-based entertainment.
By picking up a console controller, customising my character and
deciding which reply my character will answer with, I am no longer a
passive viewer accepting another person's story as it is told to me,
but an active part of the story who makes sincere and often involving
decisions about how
another person's story is going to be told to me – that is
interactive entertainment. It is not a game, there are no rules, but
there is a specific storyline that must be adhered to to get the full
entertainment value out of.
The problem with viewing
story-based videogames as a 'game' is knowing that it is a forgone
conclusion that you will win, when essentially, all you are doing is
concluding the story that you begun by opening your videogame box
and inserting the disc – practically no different than picking up a
DVD and inserting the disc, or via a different medium, picking up a
book and opening the first page.
No matter what setting you
play the story-based videogame on – even on the hardest setting –
you can win if you put in enough time. The reality of the true game
is that another player just might be better than you no matter how
much time you put in. In that sense, only the videogame itself is
your adversary. Can
I really beat Dead Space 2 with only three saves allowed? I
certainly can! (The question is, can I be bothered?)
Online
is different though. Online we have competition. We have many players
playing against each other, racking up high scores and at times
competing for prizes. And, although I have never played online, are
there not rules that accompany how you play online? Or perhaps, codes
of conduct would be a better phrase.
A game of chess, or tennis,
dictates how you play simply by the rules that have been created to
accommodate the form of the game. Yes, it is possible to cheat, and
there in lies the necessity to acquire a judge or adjudicator to
impart impartiality.
Videogaming requires no
referee, no adjudicator to check if I am cheating or not. That,
assuming cheat codes are available, is entirely my choice, and at the
end of the day I only answer to myself.
When playing a traditional
game in competition with another, you cannot afford to stand around
and do nothing, otherwise your adversary will take advantage of your
slack and begin scoring points against you. Many videogames I have
played, I have allowed my character to stand around doing nothing, or
hide in a corner to generate more health.
I
believe
that developers need to ask themselves whether they are building a
'game', or an 'interactive entertainment'.
If developers really want
their products to be viewed as games, they need to stop making every
mission and quest so easy to complete by providing instructions,
cues, markers and arrows that make the story and puzzles nothing more
than a walkthrough.
On
the other hand, if developers are only making interactive
entertainments, then it is the attitude of gamers themselves that
need to change. The reason Prince
of Persia (2008) flopped
was not because of the game, which was a beautifully rendered
semi-cell shaded enjoyable romp through an imaginary fairytale land, but
because of the voices that decried its 'easiness' and the resulting
criticisms towards the gameplay (and rather thin plot). For once, I
had an interactive entertainment that obeyed its own internal logic –
if the story requires my character to win-out in the end, then it
makes complete and utter sense
that
he doesn't die during the story. PoP
(2008)
I believe, is the first true example of an interactive entertainment
through the videogame form without relying on the actual 'game'
element whereby it is necessary for you to try not to die or be
'beaten' by the computer.
- 2012, Whangamata
Labels:
Critique,
Essay,
Games,
Narrative,
Opinion,
Story-telling,
Video Games,
Writing
Wednesday, 4 March 2015
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