Sunday, 3 July 2016

Video game idea/mechanic

Weapons - i.e. swords - start out blunt, so slashing at an opponent and slowly taking down their health incrementally works in a real-world sense as though you are just brutally beating the person down until they cave from being the one with the most damage. As upgrades and better weapons arrive, the opponent begins getting real-world damage like cuts and possible amputation depending on the quality of the weapon. At this point the opponents also rise in skill and are better at defending themselves. Enemies start losing their "damage sponge" quality and become serious opponents who can one-shot you, which also demands that you as a player become better at defending yourself.

The implementation of this needs to be quite a gradual learning curve as each new enemy will be a lesson in either strategic attacking or strategic defence. The goal is to make third-person mêlée combat far more dynamic by adding realism.

This idea is derived from seeing so many fantasy-based games treating swords and their ilk as mere batons that have different levels of damage and the enemies themselves not being affected by the actual real-word concept of that weapon, e.g. a sword stabbing or cutting an actual hole in someone.

An argument against this might be the idea that combat could end up very short at later stages of the game if all it took was one correct swing to connect and cut an enemy in half. Realistically, the sword would probably only slash a gaping hole, but the enemy would still go down because of it.
     An answer to this, is to make the later stage enemies very good at defence, and make the swords themselves degrade as steel connects on steel.

Friday, 24 June 2016

2016

I couldn't be this person in their lives. I had to be me in my own life.

Thursday, 23 June 2016

Monday, 6 June 2016

Ladyhawke: Wild Things

It almost feels like 2008’s hit ‘My Delirium’ was a mistake. Driven by a simple yet catchy guitar lick, the song took off into Pop Rock heaven, yet the rest of Ladyhawke’s début album seemed to ignore the direction of that radio-friendly gem to make a case for synth-keyboards and beats instead. When New Zealanders got the opportunity to hear her new single (first!) a few weeks back from the follow-up album Wild Things, I was excited to hear what the Masterton-born Kiwi had in store for us on her second album – more rock or more …
What?
...Urghh
Sorry … Did you say something?
...Her follow-up album.
What about it?
...Umm, Wild Things is her third album.
Are you serious?
...Yeah.
Really?
...Yeah.
I guess I should go and listen to the follow-up album then. 
Yeah.


Boy, did Anxiety completely pass the world by (or at least my part of the world). And with good reason too. While the first couple of songs start out promisingly with strong pop beat sensibilities, the rest of the album seems to struggle to find itself and has a tendency to lean heavily on ripping melodic fragments off from The Cure (‘Sunday Drive’). When the song ‘Cellophane’ comes along one can’t help wondering why there isn’t more guitar present as the arrangement’s dynamics are what attempt to propel the song while the guitars get buried by uninteresting synth. One of the great virtues of using a guitar in pop music is that it really stands out, especially if you have a riff that can be hammered out to drive the song home – something that ‘Sunday Drive’ definitely needed more of and could have made that song the follow-up hit that Ladyhawke needed (so idiots like me would know that there was a second album out!). ‘Cellophane’ in the same respect – quite a fantastic song – lacks any real dynamics, any real variety …
Okay, enough.
Onto the review of the new album. The third album.
So what does this all mean for Ladyhawke’s 2016 release Wild Things?
The album takes the synth route again.
I wasn’t particularly impressed with first single ‘A Love Song’ when Ladyhawke aired the song to her New Zealand brethren first on national television, though on subsequent listening it certainly has much to like about it. It’s a simple song that does nothing special but will be likeable for anyone who likes this brand of under-the-radar pop. ‘The River’ attempts to compete with another local singer-songwriter, Brooke Fraser, for metaphors about water and rivers, though Fraser’s ‘Something in the Water’ has so much more natural instrumentation with pop hooks appearing in every part of the song – verses, chorus, and bridges. This is essentially what’s missing from the entire Wild Things album. It’s not like there aren’t pop hooks, but much of it is derivative, and those that stand out are only one part of the song while other parts fall flat.
All over, the album feels a little homogeneous. And not just in the vocals, but in the over-reliance on one production technique. For an artist who used to bang out her pre-Ladyhawke bands on the guitar, and had her biggest hit with a guitar driven song, the one instrument that could have made this album more dynamic and interesting to listen to is at times buried or completely missing.
‘A Love Song’ and ‘The River’ start the album off on a really strong catchy pop-note, where the title song slows the tempo down with heart-warming pines of love. ‘Let it Roll’ is the highlight that gets everything right, even if the guitar is still relegated to just bridge colouring. An infectious beat, a bass groove, all propelling the song towards the chorus. ‘Chills’ is almost a direct rip-off of The Knife’s ‘Heartbeats’ in the verses while ‘Sweet Fascination’ continues taking the same cues but lacks the propulsive groove and quirky but endearing vocal approach. ‘Golden Girl’ inserts some of that Brooke Fraser acoustic guitar (or is it ukulele? ...I think it’s ukulele) in the chorus lifting the song from being just a synth-fest and adding a touch of fun.
Lyrically the entire album is an ode to falling deeply in love. Luckily it isn’t soppy and boring, but is actually uplifting and joyous which translates to the music with fruitful results, but a lack of vocal and instrument variation can really cause the songs to drag at the halfway mark. Wild Things is a good pop album, though it doesn’t stand out, but at least it’s a huge step up from the second album and almost reaches the same simple but easy fun of the début.

Friday, 3 June 2016


Sunday, 29 May 2016

Cello Suite - by W. Stubbs


This is the Cello Suite I composed between teaching from about August through to December at the end of 2015. The music progresses from a simple Gigue in 4 to a gentle Cantabile movement, before taking on some modern flavouring from the pop and rock world. The fourth movement contrasts with two alternating time signatures that develop a G minor broken chord figure before launching into a more-or-less free-form development in the fifth movement of the same theme but in a Heavy Metal style (I composed most of it on guitar as though I was playing a Metal riff).

 I. Gigue
 II. Cantabile
 III. Spiccato
 IV. Allegro Agitato
 V. Heavy Metal Riffage